Statistics show that youth in Africa are increasingly choosing not to take part in the electoral process. Londa, a mobile and web application, steps in to help stem this dangerous trend. The app’s  not a silver bullet to all electoral apathy issues – it is our effort to address the part of the problem that can be taken on digitally. Envisioned to be simple, fun to use but still informative, building and roll-out of the app is broken down into the following…

Phases

Phase 1: Survey

At least 1,000 youth are being surveyed to find out whether they intend to take part in the upcoming Uganda Presidential elections and what their reasons are for their decision. This information will guide the direction the app will take.

Phase 2: App design

Based on the survey results, the initial app is designed to address key needs that can be met digitally.

Phase 3: Development

A community of developers come together to build the app both on mobile and the web.

Phase 4: Alpha release

An early release of the app (Londa-alpha) is broadcast to the contact list for initial tests

Phase 5: Beta release

Based on feedback, Londa-beta is created and similarly broadcast.

Phase 6: Launch

Based on feedback to the beta version, Londa 1.0.0 is released on mobile and on the web.

Current Phase

Londa was launched in December 2015. The code is available on GitHub

More on Londa

Open Source: Londa will be built to be freely re-used by developers in other countries, African or otherwise. We believe that many of the problems identified in the survey will be fairly representative of youth electoral apathy across the continent enough for the solution to be re-used.

Non-partisan: The app isn’t built to appeal to any party, local or otherwise. The goal is to provide a platform that addresses youth’s pain points and removes any barriers to voting.

Self-funded: In a bid to be as impartial as possible, the app-building process is entirely funded by Kanzu Code.